Loot scrap from trash cans and pick up deadwood and stones.
A survival and crafting game set in a city of mafia cats, where everything you produce sells for SIN, the money of the streets.
Already applied? Use the same button to check your papers.
Everything is crafted, grown, fished or hacked. Nothing can be bought to go faster.
Your hideout is private and nobody can raid it. The world is never reset. The real danger is the police, who watch anyone carrying too much cash.
A $SIN token and an NFT collection are on the way, both on Robinhood Chain. How they tie into the game will be revealed later.
How you play
Five beats, then you start again, all filmed in the game. Hover over a card to watch it.
Make your first tools at the Forge, then a Campfire, a Furnace and a Catbench.
Produce catnip or data in batches at your hideout, even while you are away.
Sell each good at its own shop in town, and get paid in SIN.
Cash draws the police. Bank it, spend it, or run it through a front business.
The trades

Sow in pots or a greenhouse, harvest at the right moment. Catnip sells at the Garden Shop.

Fishing is an active mini-game with a rod, line, reel and bait. It is the only trade that draws no heat.

Build a computer from found or bought parts. Data sells at the Computer Shop.

Make tools at the Forge, and weapons, armor, potions and parts at your hideout. Nothing good is sold ready-made.

Fight in melee or with firearms. Wear armor in sets, and use special abilities and a limited number of potions.

Cross the biomes in order, discover their resources and come back by train.
The family, and everyone else

The godfather of the family you join. His contracts, taken from the board in order, show you every side of the game.
The police are untouchable, and they never kill. They arrest anyone carrying too much heat. Prison costs you time, never what you own.

The boss, in his factory on the mountain of ash. His suit, won piece by piece, is the great reward.
The city is shared: you cross paths, talk and trade at the flea market. Nobody can enter your home or steal from you.
Cattown, and what lies beyond
Cattown is the hub city, seen at night. Around the square and Enzo’s statue stand lit shop signs, a bank, a train station, a contracts board and the prison. Beyond the city, the biomes form a chain. The deeper you go, the deadlier and more profitable they get.

SIN, the money of the streets
Everything you sell in Cattown pays in SIN. Carry too much of it and the police come looking: bank it, spend it, or wash it through a front.
A $SIN token and an NFT collection are on the way, both on Robinhood Chain. How they tie into the game will be revealed later.
It is not an investment: no yield, no income, no promised price, no outside asset behind it. Its value comes from the game and from what players produce.
The browser displays. The server decides.
- The server computes money, items, production, crafting, loot, combat and the market. A modified game cannot create anything.
- No pay-to-win: progression and reputation cannot be bought.
- Nothing is confiscated in prison. Death never takes your money or your hideout. The world is never reset.
Most wanted
Citizenship is earned, not bought. Apply with X, follow @SINDICAT_GAME, add your Robinhood Chain wallet, then share your link. The top of the leaderboard gets citizenship first.
Already applied? Use the same button to check your papers.
Leaderboard updated every minute. Names shown: X handles.
- WANTEDfor citizenship
#1@monaverse_nftReward · citizenship - WANTEDfor citizenship
#2@ProudMirrorBtcReward · citizenship - WANTEDfor citizenship
#3@avalanchexbtReward · citizenship
The most wanted cats right now. The full leaderboard goes up once the wall fills.
CATTOWN IS WAITING
You arrive with nothing. Take the quick tour of Cattown, then apply for citizenship.
Play on a computer, with a keyboard and mouse.